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Simon Pawlak
SimonPawlak3@gmail.com
Polycount
Education
Bachelor of Science: Game Art 2012-2014
Full Sail University Winter Park, FL
Skills
- High/Low poly modeling
- Creating efficient UV Layouts
- Generating Maps for Textures (Normal, AO, Specular, Diffuse, Alpha, Emissive)
- Photo-Sourced Texturing (Albedo, Metallic, Roughness, Specular, Diffuse, Gloss, Normal)
- UDK Engine – (Importing, placing, lighting, decals, common particles)
- Knowledge of the Game Development Pipeline
- Quick at learning new programs
Software
-Maya -Zbrush -Mudbox
-Photoshop -nDo -dDo
-UDK -Substance Painter -xNormal
-Unreal engine 4 -CrazyBump -Marmoset 2
Work Experience
Associate Artist, Mobile NetherRealm Studios August 2014 – Present
Environment Artist Intern Full Sail University July 2014 – August 2014
Awards and Achievements
Advanced Achiever Full Sail University June 2014