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Simon Pawlak

SimonPawlak3@gmail.com

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Polycount

Education

Bachelor of Science: Game Art                                           2012-2014

Full Sail University     Winter Park, FL

Skills

  • High/Low poly modeling
  • Creating efficient UV Layouts
  • Generating Maps for Textures (Normal, AO, Specular, Diffuse, Alpha, Emissive)
  • Photo-Sourced Texturing (Albedo, Metallic, Roughness, Specular, Diffuse, Gloss, Normal)
  • UDK Engine – (Importing, placing, lighting, decals, common particles)
  • Knowledge of the Game Development Pipeline
  • Quick at learning new programs

Software

          -Maya                                -Zbrush                             -Mudbox

         -Photoshop                        -nDo                                  -dDo

         -UDK                                  -Substance Painter           -xNormal

         -Unreal engine 4               -CrazyBump                      -Marmoset 2

 

 

Work Experience

Associate Artist, Mobile          NetherRealm Studios          August 2014 – Present

Environment Artist Intern        Full Sail University               July 2014 – August 2014

Awards and Achievements

Advanced Achiever                Full Sail University                June 2014